#include <SFML\Graphics.hpp>
#include <vector>
using namespace std;

class World
{
private:
	vector<sf::Sprite> mySprites;
	sf::Texture texture;
public:
	World();
	~World();
	void init();
	void draw(sf::RenderWindow& window);
	bool collides(sf::RectangleShape& rect);
};